Patch 1.103 - avec P40 inside
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Patch 1.103 - avec P40 inside
Dear pilots!
We are going to turn the Master server off for a short technical maintenance today to add P-40E-1 to Battle of Moscow early access. The game (both BOS and BOM) will be temporarily unavailable from 10:30 till 12:30 GMT
Voilà, ça c'est fait :hum:
Dear customers of IL-2: Sturmovik!
Today we complete another stage of Battle of Moscow development and present you another milestone aircraft - P-40E-1 fighter. Those who pre-ordered Battle of Moscow premium edition and have Battle of Stalingrad can fly it right away (other BoS players can fight against it in Quick missions).
In addition to P-40 fighter this update also brings numerous improvements for joint BoS and BoM platform. Complete list of them can be found below.
P-40E-1 has some unique features available for the first time in our project:
1. Ultra-violet lighting of cockpit gauges, information plates, needles and labels
2. Tail wheel steering controlled by rudder pedals via sping-loaded "soft" rods with special mechanism of "steer control cut" when wheel is declined more than 30°
3. Six M2 Browning .50 cal machine guns have 5% more combined 1 second burst energy than Fw 190 A-3 with gun pods. This makes P-40 the new leader among the fighters in our project in terms of firepower.
4. Green sun filter on gun sight :-)
Changelist of version 1.103:
1. P-40E fighter is availble for those who pre-purchased premium edition of Battle of Moscow, other players will be able to see it as an enemy.
2. DServer and overall multiplayer stability improved, found memory leaks fixed.
3. High-G effects are working again.
4. AI pilots correctly use rockets against ground targets.
5. AI pilots behavior tuned for higher skill levels, aces are now more aggressive.
6. AI pilots pursue and attack fleeing air targets better.
7. AI pilots better attack targets flying at low level.
8. AI avoid a fleeing target better (previously it could crash into it after attacking).
9. AI should no longer 'stuck' and fly into the ground during low level dogfight (was a random issue).
10. Ju-87 AI flight members better assign targets between them.
11. Bombers and transport planes don't make evasive maneuvers in high priority flight mode.
12. AI pilots now return to base after spending all ammo.
13. A high level AI takes into account only enemy fighters while making decision to attack (previously they could cease an attack against a large group of any enemy planes).
14. AI pilots now correctly drop their bombs with a player after being ordered 'do like me'.
15. AI pilots now drop all smaller bombs or launch all smaller rockets at once while engaging a single target to reduce the time being under fire.
16. AI pilots maneuver for attack runs almost two times quicker than before.
17. AI wingmen take off on their own if flight leader (player) took off without following take off procedure.
18. A signal flare is correctly visible to multiplayer clients.
19. AI should no longer continuously turn engine boost on and off (happened in some combat situations).
20. AI correctly turns engine boost off after disengaging.
21. Default trimming for airplanes with manually controlled stabilizer has been changed from trimming by stabilizer to trimming by trimming tabs.
22. Default trimming for all airplanes is set to standard atmosphere, 3000 m altitude, horizontal flight at maximum unlimited engine mode.
23. Trimming reset command now resets rudder and aileron trimmers to neutral position (instead of cruise flight position as it was before).
24. Altimeters now indicate negative altitude if a plane altitude is lower than airfield altitude and altimeter is set to airfield altitude.
25. Air speed indicator delay reduced.
26. MC.202 engine could be damaged by exceeding 2450 RPM and keeping boost in continuous mode.
27. MC.202 targeting reticle adjusted.
28. Bomb air fuse is now animated, it rotates and disappears after a correct amount of rotations, arming a bomb.
29. Bomb fuses reworked, air fuses and electromagnetic fuses implemented.
30. Graphical interface optimized to reduce memory footprint and fragmentation (this should improve overall application stability).
31. Plane marker in F2 camera mode should no longer blink at a certain distance.
32. Your last position in Scenarios menu subfolders is correctly stored.
33. Additional logging added to find a source of incorrect colors in multiplayer chat and ladder. If you see an incorrect color (enemy instead of friendly for example) please make a screenshot, close the game and send <game_folder>\data\_gui.log file to us (via forum or support).
34. User interface should no longer hang in case of lost connection with a master server.
35. FPS should no longer severely drop during opening a topographic map using O button.
36. If an object is inside an area of forward observer, its marker will no longer turn grey at larger distances.
37. Time should be displayed correctly during track replay.
38. It's now possible to tune a color of lines and zones on the mission map for custom missions (10,0,0 - enemy color, 0,0,10 - friendly color).
39. Issued commands will no longer 'stuck' during track replay.
40. Now you can use the mouse to look around an object (without the need to turn the interface off using H button) in track replay mode.
41. Camera no longer switches to external view after a failed bail out attempt (because of too low of an altitude).
42. Engine sound of destroyed ground vehicles is removed correctly now.
43. Destroyed rail wagons can't 'teleport' to a nearby railway any longer (a rare issue).
44. DShK fire effect now works correctly.
45. Effects work correctly in MP game (previously an intact vehicle could emanate smoke like a damaged one).
46. Multiple instances of bomb impact effects.
47. Flight leader now correctly addresses a forward observer when entering its area.
48. Check Zone and Proximity triggers now work in multiplayer.
49. Waypoints in campaign are placed further away from enemy airfields.
50. Tactics overlay (frontline) in campaign is shown not only during mission selection, but in mission briefing and on flight map as well.
We are going to turn the Master server off for a short technical maintenance today to add P-40E-1 to Battle of Moscow early access. The game (both BOS and BOM) will be temporarily unavailable from 10:30 till 12:30 GMT
Voilà, ça c'est fait :hum:
Dear customers of IL-2: Sturmovik!
Today we complete another stage of Battle of Moscow development and present you another milestone aircraft - P-40E-1 fighter. Those who pre-ordered Battle of Moscow premium edition and have Battle of Stalingrad can fly it right away (other BoS players can fight against it in Quick missions).
In addition to P-40 fighter this update also brings numerous improvements for joint BoS and BoM platform. Complete list of them can be found below.
P-40E-1 has some unique features available for the first time in our project:
1. Ultra-violet lighting of cockpit gauges, information plates, needles and labels
2. Tail wheel steering controlled by rudder pedals via sping-loaded "soft" rods with special mechanism of "steer control cut" when wheel is declined more than 30°
3. Six M2 Browning .50 cal machine guns have 5% more combined 1 second burst energy than Fw 190 A-3 with gun pods. This makes P-40 the new leader among the fighters in our project in terms of firepower.
4. Green sun filter on gun sight :-)
Changelist of version 1.103:
1. P-40E fighter is availble for those who pre-purchased premium edition of Battle of Moscow, other players will be able to see it as an enemy.
2. DServer and overall multiplayer stability improved, found memory leaks fixed.
3. High-G effects are working again.
4. AI pilots correctly use rockets against ground targets.
5. AI pilots behavior tuned for higher skill levels, aces are now more aggressive.
6. AI pilots pursue and attack fleeing air targets better.
7. AI pilots better attack targets flying at low level.
8. AI avoid a fleeing target better (previously it could crash into it after attacking).
9. AI should no longer 'stuck' and fly into the ground during low level dogfight (was a random issue).
10. Ju-87 AI flight members better assign targets between them.
11. Bombers and transport planes don't make evasive maneuvers in high priority flight mode.
12. AI pilots now return to base after spending all ammo.
13. A high level AI takes into account only enemy fighters while making decision to attack (previously they could cease an attack against a large group of any enemy planes).
14. AI pilots now correctly drop their bombs with a player after being ordered 'do like me'.
15. AI pilots now drop all smaller bombs or launch all smaller rockets at once while engaging a single target to reduce the time being under fire.
16. AI pilots maneuver for attack runs almost two times quicker than before.
17. AI wingmen take off on their own if flight leader (player) took off without following take off procedure.
18. A signal flare is correctly visible to multiplayer clients.
19. AI should no longer continuously turn engine boost on and off (happened in some combat situations).
20. AI correctly turns engine boost off after disengaging.
21. Default trimming for airplanes with manually controlled stabilizer has been changed from trimming by stabilizer to trimming by trimming tabs.
22. Default trimming for all airplanes is set to standard atmosphere, 3000 m altitude, horizontal flight at maximum unlimited engine mode.
23. Trimming reset command now resets rudder and aileron trimmers to neutral position (instead of cruise flight position as it was before).
24. Altimeters now indicate negative altitude if a plane altitude is lower than airfield altitude and altimeter is set to airfield altitude.
25. Air speed indicator delay reduced.
26. MC.202 engine could be damaged by exceeding 2450 RPM and keeping boost in continuous mode.
27. MC.202 targeting reticle adjusted.
28. Bomb air fuse is now animated, it rotates and disappears after a correct amount of rotations, arming a bomb.
29. Bomb fuses reworked, air fuses and electromagnetic fuses implemented.
30. Graphical interface optimized to reduce memory footprint and fragmentation (this should improve overall application stability).
31. Plane marker in F2 camera mode should no longer blink at a certain distance.
32. Your last position in Scenarios menu subfolders is correctly stored.
33. Additional logging added to find a source of incorrect colors in multiplayer chat and ladder. If you see an incorrect color (enemy instead of friendly for example) please make a screenshot, close the game and send <game_folder>\data\_gui.log file to us (via forum or support).
34. User interface should no longer hang in case of lost connection with a master server.
35. FPS should no longer severely drop during opening a topographic map using O button.
36. If an object is inside an area of forward observer, its marker will no longer turn grey at larger distances.
37. Time should be displayed correctly during track replay.
38. It's now possible to tune a color of lines and zones on the mission map for custom missions (10,0,0 - enemy color, 0,0,10 - friendly color).
39. Issued commands will no longer 'stuck' during track replay.
40. Now you can use the mouse to look around an object (without the need to turn the interface off using H button) in track replay mode.
41. Camera no longer switches to external view after a failed bail out attempt (because of too low of an altitude).
42. Engine sound of destroyed ground vehicles is removed correctly now.
43. Destroyed rail wagons can't 'teleport' to a nearby railway any longer (a rare issue).
44. DShK fire effect now works correctly.
45. Effects work correctly in MP game (previously an intact vehicle could emanate smoke like a damaged one).
46. Multiple instances of bomb impact effects.
47. Flight leader now correctly addresses a forward observer when entering its area.
48. Check Zone and Proximity triggers now work in multiplayer.
49. Waypoints in campaign are placed further away from enemy airfields.
50. Tactics overlay (frontline) in campaign is shown not only during mission selection, but in mission briefing and on flight map as well.
Obelix- Livreur de Menhir
- Messages : 2711
Date d'inscription : 07/11/2012
Age : 59
Localisation : un ch'tit village, près d'une forêt, et entouré de forts romains
Re: Patch 1.103 - avec P40 inside
Ayé, la moulinette à discussion est lancée..
Obelix- Livreur de Menhir
- Messages : 2711
Date d'inscription : 07/11/2012
Age : 59
Localisation : un ch'tit village, près d'une forêt, et entouré de forts romains
Re: Patch 1.103 - avec P40 inside
je pense que le P 40 est sorti trop tot ..................... C est un beta !!!! ca va encore raler , denigrer etc ....................... pour l instant je considere toujours le soft non termine (abouti ),et honnetement j aurais prefere une ete /automne a la place du P 40
mais je reconnais qu ils se bougent pour notre plus grand bien voir le PATCH 1.103
depuis 2013 je vole sur BOS depuis juin 2015 j ai laisse de cote le vol online les MAPS hiver me sortent des yeux
je ne pense pas etre le seul dans ce cas la
Filanciu
mais je reconnais qu ils se bougent pour notre plus grand bien voir le PATCH 1.103
depuis 2013 je vole sur BOS depuis juin 2015 j ai laisse de cote le vol online les MAPS hiver me sortent des yeux
je ne pense pas etre le seul dans ce cas la
Filanciu
Filanciu- Kombrig
- Messages : 366
Date d'inscription : 12/01/2013
Re: Patch 1.103 - avec P40 inside
idem et d'accord avec toi, cependant cette enclume est un bel oiseau, bien armé et avec des heures de vol on va pouvoir se mesurer au teutons, au dessus
de belles prairies vertes et cours d'eau limpides....je rêve encore :drunken:
de belles prairies vertes et cours d'eau limpides....je rêve encore :drunken:
Colo- Maior
- Messages : 364
Date d'inscription : 28/11/2012
Re: Patch 1.103 - avec P40 inside
Faut voir, le I-16 est sorti vachement vite aussi, et depuis il ne semble ne pas avoir été retouché.
Deux choses l'une, soit ils retoucheront à la sortie définitive de BoM, soit ils (les avions) sont parfaits dès le départ...
En tout cas, ça va encore discuter du bitogno qui fait pouët et non coin coin, et toute cette sortes de choses...
Deux choses l'une, soit ils retoucheront à la sortie définitive de BoM, soit ils (les avions) sont parfaits dès le départ...
En tout cas, ça va encore discuter du bitogno qui fait pouët et non coin coin, et toute cette sortes de choses...
Obelix- Livreur de Menhir
- Messages : 2711
Date d'inscription : 07/11/2012
Age : 59
Localisation : un ch'tit village, près d'une forêt, et entouré de forts romains
Re: Patch 1.103 - avec P40 inside
Avion super stable, nerveux, bien armé. En staffe y va déchirer sa race!
Obelix- Livreur de Menhir
- Messages : 2711
Date d'inscription : 07/11/2012
Age : 59
Localisation : un ch'tit village, près d'une forêt, et entouré de forts romains
Re: Patch 1.103 - avec P40 inside
Obelix a écrit:Faut voir, le I-16 est sorti vachement vite aussi, et depuis il ne semble ne pas avoir été retouché.
Deux choses l'une, soit ils retoucheront à la sortie définitive de BoM, soit ils (les avions) sont parfaits dès le départ...
En tout cas, ça va encore discuter du bitogno qui fait pouët et non coin coin, et toute cette sortes de choses...
c est pour ca que j ai dit "BETA " ils affineront le P 40 et d autres avions au gres des MAJ comme pour BOS ( qui est pour moi la seule valeur de comparaison au niveau DEVS)
pour les MDV !!!!!! n ayant jamais pilote un warbird je ne me prononcerai jamais
apres je n oublie pas que c est un jeu de simulation .................et non pas un simulateur , le prix n est pas le meme
Filanciu- Kombrig
- Messages : 366
Date d'inscription : 12/01/2013
Re: Patch 1.103 - avec P40 inside
petit souci avec l'horizon artificiel
Obelix- Livreur de Menhir
- Messages : 2711
Date d'inscription : 07/11/2012
Age : 59
Localisation : un ch'tit village, près d'une forêt, et entouré de forts romains
Re: Patch 1.103 - avec P40 inside
Template du P40 dispo
Obelix- Livreur de Menhir
- Messages : 2711
Date d'inscription : 07/11/2012
Age : 59
Localisation : un ch'tit village, près d'une forêt, et entouré de forts romains
Re: Patch 1.103 - avec P40 inside
- Aucun effet des g sur le P40
- Son des 12,7mm un peu faiblard, pas de vibrations lors des tirs
- peu ou pas assez de traçantes, il est parfois difficile d'ajuster son tir
- dans les quoi?, la FAB500M est donnée pour 250kg
- horizon artificiel à l'ouest dans certains cas (au sol moteur tournant, il indique que l'aile droite est basse etc...)
Je liste ces bugs pour mémoire, on verra si les choses évoluent
- Son des 12,7mm un peu faiblard, pas de vibrations lors des tirs
- peu ou pas assez de traçantes, il est parfois difficile d'ajuster son tir
- dans les quoi?, la FAB500M est donnée pour 250kg
- horizon artificiel à l'ouest dans certains cas (au sol moteur tournant, il indique que l'aile droite est basse etc...)
Je liste ces bugs pour mémoire, on verra si les choses évoluent
Obelix- Livreur de Menhir
- Messages : 2711
Date d'inscription : 07/11/2012
Age : 59
Localisation : un ch'tit village, près d'une forêt, et entouré de forts romains
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