Developer Diary, Part 101

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Developer Diary, Part 101

Message  Filanciu le Ven 26 Juin 2015 - 17:05

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Messages : 366
Date d'inscription : 12/01/2013

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Re: Developer Diary, Part 101

Message  Obelix le Ven 26 Juin 2015 - 21:33

Hi Everybody!

This diary, as many of you requested, is devoted to the new things coming to our game. Version 1.101 will bring a lot of cool features along with important fixes for the old ones. You've asked for some of them pretty eloquently. We are listening. We do care.
Version 1.101 is the major preparation to the Early access program for Battle of Moscow. So, here's what we're preparing for you and what out testers will get to check first in a couple of days (or even less):

Features:

1. I-16 fighter is now available to pilots who preordered Battle of Moscow. Players who don’t have it will be able to fight with it;
2. HDR can be turned off;
3. SSAO can be turned off;
4. Draw distance can now be increased with a dedicated setting option;
5. New Choose plane screen added to Quick Mission builder;
6. F11 free camera is now available;
7. Your plane should be shaking because of explosions nearby;
8. Improved sun visuals on dusk and dawn;
9. More precise (realistic) calculation of the earth's curvature;
10. Max number of players per server increased to 64;
11. An automated chat warning about insufficient server performance capabilities added;
12. Variations of bomb aerodynamics added for more realistic bomb spread;
13. Bombs can now ricochet if dropped at a low angle;
14. Snap view settings can now be reset with the Reset user settings option;
15. Bombing tips added to the bombsight mode, press “?” to show them;
16. Ammo counter for the hand signal pistol added to GUI;
17. The following rules are now applied to server names:
first 3 letters of the name must be latin;
first 3 letters cannot be a single letter repeated 3 times;
names that include text from the config file are prohibited;
names that consist of latin letters, numbers, spaces and ( ) - / . , : = only are allowed;
a letter cannot be repeated more than 3 times in a row (aaa - okay, aaaa - not okay);
names can be not longer than 128 symbols;
symbols (not letters or numbers) can be repeated 2 times in a row max (== - okay, === - not okay)
18. Added cameras attachable to objects:
call in the currently selected object - LAlt + F2;
customisable configs are available here: <game_folder>\data\LuaScripts\WorldObjects\fixcameras

And we proceed with the list of Fixes:

19. Watching game recordings should no longer cause game crashes;
20. Abrupt lightning changes at sunset time were fixed;
21. The issue with the camera jumping to a map corner instead of showing the player’s plane when crashed was fixed;
22. Wind correction setting for bombsights was changes. Now, when all settings are correct the target should not move in the sight when the wind is blowing;
23. The issue with bomb falling through the ground with no explosion fixed;
24. Heavy AA guns will be using contact fuses when shooting ground targets with HE rounds;
25. Pilots gestures in MP fixed;
26. Pilot’s heavy breathing should no longer be heard on the external cameras;
27. Incorrect drag caused by bomb holders on Fw 190 was fixed (thanks to the report submitted by Ze_Hairy);
28. Config files responsible for weather settings was changed (they are now divided adequately to different seasons. Missions that were made before this update must be reconfigured using the new weather config structure;
29. Airfield choice should no longer be instantly reset with a click on the map in Campaign;
30. Server list will not shake when scrolling it;
31. A rare issue with text lines in the list of scenarios only showing when under the mouse cursor was fixed;
32. The issue with the Start button unavailable for some time after entering an MP match as a gunner was fixed;
33. The gunner icon was fixed in MP;
34. The distance controlling element of the He 111 bombsight was fixed (it doesn’t jump anymore);
35. The bubble is moving smoother now in the Pe-2 bombsight (partially because we have one similar device in the office);
36. Spontaneous bomb release in Auto and Scope bombsight modes on He 11 fixed;
37. The issue with NaN values shown on the dashboard right after a start in MP fixed;
38. The bug with chat message colors in MP fixed;
39. The 3d marker showing the center of an attack zone was fixed (swords instead of a yellow border);
40. The exploit of avoiding navigation markers with a map on/off trick in MP was fixed;
41. Resetting control settings should also reset inverted axis;
42. Several bugs related to inverting axis (including those bound to mouse) were fixed;
43. Scroll bars in the GUI are now working in a more traditional way.

You can discuss the news in this thread

_________________




Un Menhir??! Mais, il faut un gros porteur pour ça!!!

QUI EST GROS????!!!!
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Messages : 1785
Date d'inscription : 07/11/2012
Age : 52
Localisation : un ch'tit village, près d'une forêt, et entouré de forts romains

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